Weapon Focus (Daggers): Shadow Blades gain the Weapon Focus feat with all types of daggers, including dagger-like weapons such as kukri, kunai, and the sai. They are proficient with no types of armor or shields. Weapon and Armor Proficiency: Shadow Blades are only proficient with Daggers and dagger-type weapons. ![]() All of the following are class features of the Shadow Blade. Shadow Blades are agile fighters and stealthy asssassins. Improved Uncanny Dodge, Dagger Mastery +3Ĭlass Skills (6 + Int modifier per level, ×4 at 1st level)Īppraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex). Shadow Step, Sneak Attack +1d6, Weapon Focus (Daggers) Gnomes, Orcs, and Dwarves rarely take this class.Īlignment: Shadow Blades are never lawful. Races: Because of the speed inherent to this class the most common races that take this class are Humans, Elves, Half-Elves, and the occasional Halfling. Shadow Blades are notorious thieves, pickpockets, and occasionally assassins as well as being charming and a people person.Ībilities: Dexterity and Intelligence are a Shadow Blade's most important attributes, Constitution is important as it is for classes, Charisma helps with a few Shadow Blade abilities, while Strength and Wisdom are negligible. These abilities usually lead one to become a sneaky thief, though others learn to kill and assassinate. Shadow Blade's are often descendants of beings from the Plane of Shadow, granting them inherent abilities with teleportation and "ghosting". 1.1.3 Human Shadow Blade Starting Package.So to keep you in the loop when it comes to these powerful items, we've updated this list to include some more of the most game-breakingly powerful weapons a party can be given in the current version of the game. The fifth edition has a particular focus on magic being a part of the world, which has helped bring even more powerful magical weapons into the game. And that's before we even talk about homebrew and unofficial content. Updated Decemby Richard Horton: Dungeons and Dragons is a game filled to bursting with magical artifacts and every sourcebook released by Wizards of the Coast seems to add more. Here are a few weapons that a DM should avoid giving to the party, at least until they get to the level where they actively seek conflict with supremely powerful entities like demigods or ancient dragons. When playing tabletop games like Dungeons & Dragons, it's actually a pretty common mistake for a DM to give the party a weapon they shouldn’t have, at least until they get much higher in level, where an overpowered weapon doesn’t have as much impact. RELATED: 10 Great Ways For A DM To Kickstart A D&D Campaign Two common ones are, “ How much is too much when giving out magic items or weapons?” and, “ What was I thinking when I gave the fighter in the party a keen +5 life-stealing sword?” ![]() There are many questions a DM or GM will ask themselves while behind that protective screen.
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